Elixir Collector vs. Cycle Card
In the awesome Clash Royale game, choosing cards to deploy them in your deck is not a simple task. A good deck should not be too low-priced or too costly because they will not bring back to you the successful. The Elixir Collector is an effective item which really helps you learn more about expensive decks when it is ready to supply one Elixir every 9.8s. It will let you save up to 6 Elixir as well as store them for the use later.
Meanwhile, Cycle cards are very cheap. They are also beneficial to grant you much more Elixir if necessary. In addition to that, it gives the opportunity for you to cycle through the deck and to acquire the right cards quicker.
The guide will show you the best way to decide which one is the most appropriate.
Firstly, we can talk about Deck Archetype. It is one of the most crucial parts in the Clash Royale download game that you are recommended to take note when you are looking for the solution between Pump and a Cycle card.
If you are using the Siege Decks, you will understand that they are fairly overpriced. It costs average 3.5 and 4.5 Elixir. They depend upon the attack coming from your side while you are in the battle. Princess, X-Bow, and Mortar are major attackers in the Siege Decks. Faithfully, a Cycle card or an Elixir Collector is good in this deck. However, please research further to master your deck!
In case you apply the Beatdown Decks, which are more expensive than the others, they will base on the high risk and high reward cards. Golem, Three Musketeers, P.E.K.K.A and Prince are the valuable examples for those decks. When you set them, they can solve a serious damage if they get close to the Tower. You’d better utilize the Elixir Collector instead.
Control Decks are inexpensive, between 2.3 and 3.9 Elixir. It is one kind of the deck which relies upon getting Positive Elixir trades and killing the adversary then. For instance, if he plays the Three Musketeers behind the Barbarians (14 Elixir combo), you can throw Fireball + Zap to cause the death of them and obtain over 8 Elixir advantage. If the Hog rider is put down after that, the foe will not have enough the Elixir to deal with your push. If you take that type of deck, an Elixir Collector or a Cycle card is nice, too.
Average Elixir Cost
If you bring into play the Beatdown Deck, the Elixir Collector is completely compatible.
If you exert the Siege or Control Deck, you can look at the avg Elixir cost now.
- 4+ Elixir: If the own avg Elixir is higher than 4, only using Elixir Collector makes it easier for you to set down the exorbitant cards faster.
- 5 – 3.9 Elixir: It will hinge on the card that you are holding in hands. If almost cards are under 7 Elixir, launch a Cycle card as you can put down cards to generate a push to destroy the antagonist. If you possess one outlier, for example, the Three Musketeers, you can activate the Elixir Collector to gather Elixir and the high Elixir cost will increase quickly.
- 5 Elixir and below: If there is not any outlier similar to Three Musketeers or Golem, you are allowed to make use of a Cycle card. From that, you can have fun with defensive cards together with the offensive ones swiftly.
Other deck types
- Chip Decks: They are low-cost cards used to slow chip down the Tower. Do not forget to echelon your cards rapidly during that time in order to cause much more damage as possible! Wherefore, a Cycle card is more effectual than an Elixir Collector.
- Spell Bait Deck: It is unsettling because of the new Skeleton Army change. It is depended on weak cards to spells (Goblin Barrel, Skeleton Army, Minion Horde, etc.). Position the high risk/high reward cards when the enemy cannot counter it after they exercise the spell on the bait-card. The Cycle card is more useful since you can roam around the rival and make him confused while selecting the proper spell.