If you can understand your current Arena well, this article will help you deal the problem and handle how to push from Arena 1 to Arena 7. We will introduce to you all of the essential Arenas with their Trophies right.
Arena 1: 0-400 trophies
This is the arena that you don’t miss when you want to learn more about how to push from Arena 1 to Arena 7. You can see the tanker and DPS pushes in most of your time such as Giant, or Knight, Valkyrie, Baby Dragon up front along with Archers, Spear Goblins, Musketeer, Bomber supporting behind. If you have the accurate way to launch, this combo can remove a lot of damage. The best choice (in my opinion) is just waiting until the push of the enemy crosses the river. Then, you will place the high DPs units right above the opponent’s support troops. Also, you can use Bomber or Knight, Skeleton Army, Valkyrie or Goblins. You can eliminate the enemy tankers with Goblins, Mini P.E.K.K.A, Prince or other high DPS-per-Elixir troops.
At Arena 1, you usually meet Prince and Mini P.E.K.K.A pushes. Aside from that, Skeleton Army and Goblins are the best cards to play against those pushes. If you don’t get any group, just drop Giant together with some high DPs troops when you have enough Elixir.
The best warriors in Arena 1 include Valkyrie, Skeleton Army, and Goblins.
Arena 2a: 400-600 trophies
To master how to push from Arena 1 to Arena 7, you should remember this: if you enter Arena 2, you can see that other players use new cards. But, you can use Arena 1 cards.
In the first half of the Bone Pit, there are many notorious swarms like Skeletons and Minions. In which, Skeletons are mostly used on offense. They can distract Giant, Prince, or Mini P.E.K.K.A and solve damages. However, they are rarely used in Arena 2. At Arena 2a, the best tech options consist of Bomber, Valkyrie, and Baby Dragon.
Arena 2b: 600-800 trophies
With how to push from Arena 1 to Arena 7, you can pay attention to this Arena 2b. At this arena, you often meet Tombstone, Giant Skeleton, Balloon and especially Bomb Tower. Bomb Tower is a defensive structure. It can destroy and defeat any group. Also, eliminate your Goblins, Archers Skeleton Army, Bombers, and others in just 1-2 hits. So, you should have the good strategy to deal it. Besides, Baby Dragon is the best choice to remove Bomb Tower. You can use Minions if you don’t have Baby Dragon. Not only that, Giant is possible to soak damage and push on another lane. Tombstone will beat your Prince and Mini P.E.K.K.A. About Giant Skeleton, just distract it. Balloon can be destroyed if you know what to do. You can want to get Tombstone or Bomb Tower because they can lure Balloon to the middle. Next, it will disappear after the attack from Archers, Spear Goblins, Minions, or Musketeer.
The best tech options are Minions, Baby Dragon and Giant.
Arena 3a: 800-1000 trophies
The info of Arena 3a is the item that we also give you to practice how to push from Arena 1 to Arena 7.
Here, you usually encounter Barbarians, Cannon and Barbarian Hut.
For Barbarians, you need to use flying units or Bomber. Baby Dragon is not the bad selection. Bomber should be dropped in the middle. Cannon is the great defensive card to lure Giant or Balloon to this location. Minions and Musketeer can deal Cannon after that.
The best choice contains Bomber, Bomb Tower, Minions, Musketeer and Baby Dragon.
Arena 3b: 1000-1100 trophies
In Arena 3b, the curtain of “How to Push from Arena 1 to Arena 7” is lifted nearly half. You have the chance to face X-Bow decks. It can provide to you an Elixir advantage. Make sure you place something like Giant, Valkyrie, or Spear Goblins, Minions, Archers, Musketeer on the ground before it starts to attack.
To deal Rocket, keep the own buildings spread apart.
The Hut Decks are popular in this arena, too. Remember to use Rocket on these Huts! Or Fireball or Bomb Tower to handle Barbarian swarms. Try to gather enough air-targeting cards before the enemy take down your force!
You may want to push the other lane quickly with Prince if the opponent places the 7-Elixir Barbarian Hut.
The best tech options are Bomb Tower, Rocket, Bomber, and Fireball.
Arena 4a: 1100-1250 trophies
Arena 4 will bring more knowledge of how to push from Arena 1 to Arena 7. At this place, you will meet Hog Rider, Minion Horde, Tesla and Freeze Spell. In which, you can use Arrows, Fireball and Minion Horde to beat Minion Horde easily. Even though Tesla is weak, it still deals it. Your tanker can soak damage and high DPs troops behind can take down it quickly. Hog Riders are often at the low level. Get ready to keep Skeletons, Tombstone, Goblins on your hand to remove Hog.
Arrows and Fireball are the best tech options.
Arena 4b: 1250-1400 trophies
How to push from Arena 1 to Arena 7 is indispensable the info about this Arena 4b.
Now, Hog Riders become mature. If you don’t have any tactic to deal with these, you can receive the worst result. In this case, Cannon is the best defensive building to do that. But, don’t drop it down if you can’t have enough 10 Elixir. Just place it in the middle and deploy other troops. Skeletons and Goblins or Barbarians and Tombstone are also the perfect choices. Besides, you can launch Tombstone to destroy Freeze. Throw ranged units and drop them far enough after the enemy drops his Freeze so that they can’t freeze yours.
About Inferno Tower, you can use Minion Horde or any swarm. With P.E.K.K.A, you should distract her by using small units such as Cannon, Minion Horde, Barbarian, Musketeer, Inferno Tower (followed by high DPS troops).
Your best tech options are Cannon/Tombstone, Minion Horde, Barbarians, Skeletons, Goblins and Spear Goblins.
Arena 5: 1400-1700 trophies
Arena 5 is one of the important parts for how to push from Arena 1 to Arena 7. Here, lots of Wizards are backing up tankers. In the 1400-1500 trophy range, they can’t cause much damage. Zap will not beat your Goblins because of low level. To deal Wizards, you can deploy Spear Goblins or Minions or Baby Dragon, Prince, Mini P.E.K.K.A, Knight. Barbarians and Skeletons are good at dealing this trouble. Drop counter on the target as soon as he crosses the bridge.
Mirror is not an issue while Poison is a weak card.
What you use in this Arena includes Musketeer, Mini P.E.K.K.A, and Knight.
Arena 6: 1700-2000 trophies
If you pay attention to how to push from Arena 1 to Arena 7, you should not miss this arena.
There are many added great cards.
- To deal the Mortar, Baby Dragon is a good selection. Mortar has a pretty weak anti-air defense fence. Besides, they are bearing Arrows or Fireball for Minion Horde. Valkyrie can whop multiple defenses at the same time.
- With the Elixir Collector, you should have the Elixir Collector, too. Or, you can Rocket it. If you have great cards, push on the other lane.
- About Golem, using the Inferno Tower is the best way. Drop it far off the center to draw the enemy. Next, the troops have more time to attack. If you have to face Hut and Hog decks, you should launch Cannon. Try to kill supporting troops going after Golem first!
- Baby Dragon, Minion Horde, Valkyrie and Inferno Tower are the best tech options.
Arena 7a: 2000-2200
This arena doesn’t have the big effect to the meta. 3 Musketeers is an awesome card. However, they are not mostly used in this range. Like these, the great Dark Prince card is rarely used, especially level 1 Dark Prince.
You usually meet Mortar hitting level 7-8 along with P.E.K.K.A. To deal with them, you’d better use Inferno Tower, Cannon, Minion Horde, Baby Dragon and Valkyrie.
Arena 7b: 2200-2500
This is the last arena we show in how to push from Arena 1 to Arena 7. It is the range where you can see people who spending a lot of money to reach level 4 Epics, level 9 Commons, so on.
You can get trouble when trying to deal most attacks. It is also pretty difficult to predict what you have to encounter.
There are many enemies here like Golem, P.E.K.K.A, Prince, Mortar, Hog Rider, Elixir Collector, etc. But players are smarter.
- Use Baby Dragon, Cannon and Valkyrie to remove Mortar.
- Place Hog Freeze to wipe out Rocket
- Go with Cannon, Freeze, Minions, Spear Goblins, and others to deal Hog and Freeze
- Control Lightning, Rocket, Fireball, Bomb Tower, and much more to fight against Hut Decks
- Destroy P.E.K.K.A and Golem by using Inferno Tower, Barbarians, Tombstone, Goblins or others.
Thanks for reading!