Do you have what it takes to play and fight back all the cards in Clash Royale game? Now, you can research on a long complete tutorial and learn more useful tips to utilize your cards in the game. It’s really significant and crucial to know about them, especially if you are new to the game. Let’s find out now!
How to play and counter Clash Royale Cards
THE TRAINING CAMP CARDS
Arrows is a crucial spell that can be utilized in most of the decks. You can use it to destroy any horde beside from Barbarians. Normally, 1 shots goblins, spear goblins, minions, skeletons as well as a princess, which consider that you’re just playing fair. Mostly, it will be able to bring Elixir advantage to the player, as it obtains a positive trade more than the minion horde, goblin barrel, and skeleton army. You can even utilize it for protection, but using the pre-launched arrows can give you a final moment of conquering if you know how to play it properly. The arrow bait decks will make you use the arrow against the princess, minion horde or goblin barrel and the enemy will put what is remaining because you don’t have arrows anymore. If you counter an arrow push, then save up your arrows so that you can use them when it’s kind of significant. bait deck, you should try to destroy the units with a swarm and building the counter
This is kind of slow ranged troop, and they don’t cost Elixir much. You can use them to fight back any unit and give out a reasonable amount of damage. The main benefit is that they are not able to be arrowed, even if presuming that you are playing fair. Most of the units can destroy them easily if they are solitary, which is the main reason that they are mostly utilized to protect and counter push or support push. They can give out a bunch of damage if put at the back of the tank, hence, please take them out prior to destroying a tank.
Bomber appears a lot in some lower arenas and you can use it to support a push. It’s very good at destroying ground hordes, but it won’t be able to aim at air. It can give out a bunch of damage if you put it at the back of a tank, but it’s very hopeless when it’s alone. If there is a tank ahead of him, be sure to destroy the bomber initially if you are trying to fight back the ground units. For the ground units that give out splash damage, except for the Valkyrie, putting your units around him can be a good way to tackle with him.
Clash Royale Knight
He isn’t utilized much in the present meta, excluding by the trainers. He doesn’t cost much Elixir, and he’s kind of tanky. Thanks to his decent quickness, he can give out a bunch of damage. He can be counter by a horde, ranged or air troop in an easy way. You can use him to support units that follow a tank, like Wizard, Bomber or Musketeer. Most of the players utilize Barbarians because they deal more damage, and they are just similar to 4 tiny Knights
Clash Royale Fireball
This is the perfect straight damage spell! It will bring you a nice Elixir Advantage more than other units. He possesses a smaller radius than the arrows. Hence, you need to aim him skillfully. He’s extremely adaptable as he can attack a lot of units with only 1 shot, help you achieve good value and be able to clear up a tower. You can use him to fight against barbarians, and he can attack a wizard or musketeer with just only one shot if he is at a higher level. He can be used to prevent the backup units. You shouldn’t launch him at any building excluding for the elixir pump if you are unable to attack something else with it. You can’t get much elixir advantage if you use this card, but it can help you fight against other units.
Clash Royale Mini P.E.K.K.A
Mini P.E.K.K.A is a type of card that can bring you a bunch of advantages if you play it properly. It can give out much damage, but it attacks slowly. It is very great at attacking swarm units or destroy a tank. But, it’s not useful in attacking brutally, you still have to use splash damage troops or a tank in front of him. He can give out a bunch of damage using one hit, hence, be sure that it won’t get to your tower. You shouldn’t utilize it as a tank unless you possess a princess or a zap spell in your hands. It’s able to prevent the royal giant. If you want to fight it back, you can put small hordes, ranged units, air units or protection, or even the cannon.
Clash Royale Musketeer
This is an average health range unit! It’s kind of similar to a wizard that doesn’t have much damage but attacks only one unit at once. It’s an adaptable card, and it can give out a bunch of damage very fast. Like the wizard, you can use it to fireball if the fireball is at a higher level. If a musketeer and a wizard have the similar level, they will have the similar health too. You can attack it easily as it only aims at one target. It can prevent something and then back up a counter push. It’s not good to fight against hordes, but it can give out a bunch of damage to a tower because it possesses a quick launching rate and every single shot is very strong. You shouldn’t allow one musketeer to send out a lot of shots, as she is able to break off more than 600 damage alone.
Clash Royale Giant
This is a frail tank, and it doesn’t cost much Elixir more than the Golem. It can give out a bunch of damage if it gets to the tower. The backup troops always keep track of it. He can be destroyed easily by the swarm units or the inferno tower. For preventing a giant push, you need to destroy its backup units first. He can be lured to the center and be prevented easily because he only aims at buildings. You can use it with a wizard or bomber, along with other tiny units at the back, or utilize it with a balloon. When you encounter with a giant balloon, you need to lead your unit to the aim at the balloon first or get rid of the giant fast. You need to stay alert to everything when you tackle with backup units. If you rumple against them, it will be easier for them and the giant to get to the tower. Playing them in the back may help you create a push slowly.
Clash Royale Prince
This is a card that many players are trying to fight against because of his speed and damage. He is able to attack a tower by himself because of his health and damage. Like the Dark Prince you should stop him from sending out his charge. Try to think and respond fast when using him. You can stop him by utilizing swarm units. Skeletons can fight him back easily. You shouldn’t utilize one costly unit to prevent him; you can allow your tower to receive the hit for you. Maybe a Zap Spell can prevent him from charging, the same goes for a cannon, it can prevent him well if you don’t possess swarm units. He can be seen in push decks every time they make a push on one side and the other side for him. If you’re in this case, you need to be concerned about the prince first then worry about the backup troop. Wait for the heat to go down, then begin to destroy the tank!
Clash Royale Baby Dragon
A buff is very required in the present meta, but this is not a completely terrible card. It can give out tiny area damage and be able to fly. You can use it for push support because it is an air unit. It can be countered by Musketeer, Tesla and Inferno Tower and a bunch of health is remained. Don’t use the Minions since it is able to shoot at them. The big downside of this one is that it is not fast, and its retargeting can be wrong, and occasionally, it won’t really shoot due to that. It won’t give out much damage either, so you may not see it frequently in higher arenas.
Clash Royale Skeleton Army
Skeleton Army is seen a lot in low arenas. The army is very great at swarming but it’s effortless to destroy. You just utilize a spell, cannon or bomb tower, or splash damage unit to fight them back. Just don’t utilize them for the brutal attack, let’s save them up for hindering a tank fast instead. When locking on, the target will be vanished fast. You can put the arrows if you want to fight them back. If you want to use Zap or Freeze, you should wait till they gather up on the prey. They shouldn’t be used in higher arenas because it’s kind of effortless to stop. Once reaching the tower, it can instantly destroy because the absolute amount of units.
Clash Royale Witch
This is the troop that can be more like Skeletons. It’s very perfect right behind a tank and can help push, but this card is not useful when being alone. Royale Witch doesn’t give out much damage, even though she is able to destroy minions and other tiny units fast. She gives out splash which is a reason that makes her useful. In addition, her skeletons can be very good and helpful when making a push. But, she’s still not good enough because her skeleton spawn rate is not high.
GOBLIN STADIUM CARDS
This is a low-priced card, and its movement speed is extremely fast. The card is able to give out a large amount of damage very fast. You can utilize them to fight back units that deal slow hitting, or building troops. Goblins are usually coupled with Hog Rider since they can give out a bunch of damage if they get to the tower. You can zap them to get Elixir advantage, but you shouldn’t arrow them unless they bring more value. They are better than Spear Goblins because they can give out more damage but sadly they don’t attack air troop. They are destroyed by most of the troops very fast, excluding for the slow ones such as Prince or P.E.K.K.A.
Clash Royale Spear Goblins
They are much more fragile but they aim at air units. They are kind of helpful and you can see them a lot in most of decks. You can utilize them to bait the units, support a push or fulfil chip damage. They don’t normally need a reaction except there is something tanky for them. You shouldn’t utilize a spell on it except you can obtain with this spell. You need to be sure that you can play the correctly because they don’t give out much damage. You can use them to prevent a minion horde if you don’t have anything left.
Clash Royale Goblin Hut
This is the colleague of Barbarian Hut. It’s very great at causing oppression and deal damage. If you leave it alone, it will give out a bunch of damage to the tower. A straight damage spell can be utilized to destroy it because it doesn’t have more health than a Barbarian Hut. In addition, it can be great to support a push. They can tackle with it just like you prevent a Barbarian Hut, but you shouldn’t hurry since it only takes 5 Elixir cost. Hence, your enemy can protect easily.
Clash Royale Valkyrie
After a buff, this card is more advanced and it’s getting popular fast. This is a tanky unit that gives out 360 splash damage. It can be used to fight back ground hordes and as a tank to support a push. Don’t place Barbarians on her, it’s not smart to do that, and she isn’t hard, so a range unit or defense can destroy her by the time she gets to the tower. A famous combo is Valkyrie and Prince, or with a Hog. You can use that combo to destroy players that depend on ground hordes. This card is seen on defense regularly, but it can have a bunch of possibly offensive. She is also great at prevent pushes because her health and damage will destroy the backup units in an easy way. You shouldn’t utilize this card to prevent the tank, just try to get a higher damage unit or building to tackle.
Clash Royale Lightning
For those who have to large straight damage spells, they can use either this card or the rocket. A rocket will have much more zone of effect, but it is only able to attack three things. This Lightning is kind of great to counter spawner decks, prevent the pushes that have units to gain positive trade. If you learn that the enemy possesses one, you shouldn’t gather all things together. It’s also sometimes seen with hog decks, as this card can defeat the building which is already put and bring tower damage to the player. Don’t utilize it alone to fight back a tower! You need to be sure that you are attacking the tower and something else. Like the rocket, the user will be at a lower elixir count when using it, so hurrying can be a possible selection.
Clash Royale Goblin Barrel
This is a kind of spell that can be utilized alone for tower damage. It allows you to send out common goblins any location in the arena. You shouldn’t use this card for protection except for when you need to. Mostly, it is utilized to lure arrows or to make a push. Speaking the push, most of players will place down something tanking which can divert the tower, and after that, they will place the goblin barrel down. When being solitary, three goblins will give out a bunch of damage fast. Some players utilize a spell to destroy them. You should always make the enemy speculate where they will come down by blending the landing zone, and wait until they utilize their spell. Just leave the card alone first, but don’t let the enemy break away constantly. The effect damage is kind of trivial
BONE PIT CARDS
This is the least expensive card, and it can become the best if you know how to use it properly. You can utilize it in an effective way to protect against slow units like P.E.K.K.A or Prince. In addition, it’s kind of great at enticing units and making them traverse the river. You can use it to prevent a prince from charging or to tempt the hit of sparky. Don’t use a spell on it because they are very frail. But, 4 of them can give out a bunch of damage for a low price.
Clash Royale Minions
Similar to the Minion Horde, excluding for that there are only 3 rather than 6. They can give out damage which is the same as minions, and they don’t take much risky. If a minion horde and minions are at the same level, they will have similar stats. They are very useful at the back of a tank and they can fight back some of ground units such as the Valk or Barbarians.
Clash Royale Tombstone
This card is not used much and it has reasonable potential. It’s used for protection more, but it can give out a bunch of damage to a tower if a tank is ahead of it. It’s so good at fighting back the Prince, P.E.K.K.A or Hog. Hog Freeze won’t operate when freezing too early since the chilled tombstone drops skeletons that are not frozen when being destroyed. It’s great at boosting but you should utilize it for protection mostly. Because it can create one skeleton at a period and you can utilize to give out a continuous diversion in one lane. You can use a spell to destroy the tombstone in an easy way because it doesn’t have much health.
Clash Royale Bomb Tower
As opposed to Inferno Tower, Bomb Tower give out average amounts of splash damage. It can destroy a ground hordes fast, and it’s kind of bulky too. It only has nearly half of health of Arena Tower. It’s very great to fight back spawner decks. You can use it to prevent a push with a tank since it is able to attack anything that is at the back of the tank. It doesn’t assault air, hence you need to stay alert to it when putting it. There are so many players trying to place a minion horde on it but they have to counter after all. Therefore, you shouldn’t deploy a minion horde to fight back a bomb tower alone. Bomb Tower is kind of costly and you have to use it correctly.
Clash Royale Giant Skeleton
This is a fragile unit but it has big health. The largest benefit is its death bomb that can give out a bunch of damage. You can use it on both defense and offense. For protection, he is known as a great tank that can destroy any defensive units that are trying to fight him back. For brutal attacks, he is able to prevent a whole push using his death bomb. No need to give out much damage, but you have to be sure that he won’t get to the tower. If you want to destroy him, you can put your units at the back of him so that they will not take the death bomb. He is not fast, hence, you can divert him and tempt him to go away from your tower.
Clash Royale Balloon
Similar to flying hog rider, you can use this one just like how you use hog rider. Balloon is very helpless for protection, but this is the card that can destroy a tower in the short time. It can give out huge damage for one release, and quickly releases when it gets to the tower. Hence, you shouldn’t allow it to get the initial release since it will destroy roughly 1.3 of the health of your tower. It’s very tanky but it can be destroyed instantly because of its speed. Minion Horde and inferno tower can fight it back better unless you perform pre-launched arrows or chill the enemy. You can even divert it by utilizing a high HP building like the Inferno or bomb tower. If you utilize pre-launched arrows or freeze, you can be sure to get a crown. Always be watchful for the rocket or the inferno tower since they normally will destroy it easily. Balloon is kind of helpless for defense, so don’t utilize it as a guard because most of other units can aim at it or destroy it instantly. Death explosive doesn’t destroy units but it can send out somewhat damage of a tower since after 3 bombs, it’s left below what the death explosive fulfills. You can keep track of the balloon with fire spirits since they can destroy minions without delay.
BARBARIAN BOWL CARDS
Cannon is a defensive card, and it usually gives out a large amount of damage and a diversion for three elixir. But, it is not able to aim at air unit, and it doesn’t have high HP. It’s kind of dangerous for the present hog meta as if used properly. It will fight back the hog and give you good Elixir advantage and very little tower damage. You shouldn’t utilize a spell to destroy except for when you are operating a hog deck. It can be very great to fight back Prince, Valkyrie, and Huts. You can use it to prevent ground units if you play it only. Using it is also a nice way to prevent a tank push because it can haul the tank towards to the center. It doesn’t have a long lifetime, so you must utilize it correctly.
Clash Royale Barbarians
This is one of the most famous and usual cards that you can see at most of levels. Barbarians are very good at defense because they can fight back the ground unit that doesn’t give out splash damage. They are kind of tanking unit that can give out a bunch of damage in the short time. You can use them as a siege for the hog rider. Mostly, the players will use them as protection and they can cause more oppression to the enemy since they seldom get to the tower. But, if they do, they will release such a large amount of damage fast. If you want to fight them back, just utilize a splash damage unit, defense, air unit or even a fireball. If you have no cards that can counter, you can put a ranged troop in the center to lure them away. This will help you a lot since they are not fast. If 4 Barbarians have nice health traversing the bridge, you need to fight them back. But if they have low health or just only a few of them trying to reach your tower, you should ignore them or leave them unattended.
This is such a high damage card and it can give out a large amount of damage in just a tiny location. You can use it to destroy any building but it’s utilized mostly for the buildings. Rocket is kind of good to fight back Elixir Collector since if you put it in the wrong location, it will send out chip damage instantly. Rocket gives out a good amount of damage to the tower too, which is a reason that you should utilize it in several turtle decks. In addition, it’s perfect for preventing a large push since it can destroy any type of backup troop and if it’s a horde, it will bring you more Elixir advantage. You can use it to fight back the sparky too. Rocket takes 6 Elixir cost and you can normally hurry the enemy if they launch it to your tower. If you want to tackle with rocket, you need to put your stuff next to the arena tower constantly. Don’t let them shoot up your tower and destroy your units. It will cause remarkable damage when the time passes, so you need to stay alert to it and keep an eye on your tower health. You have to target well because it will takes an amount of time to get to its target and has a tiny location of impact.
Clash Royale Barbarian Hut
You should utilize Barbarian Hut with spawner decks. This card possesses such a bunch of health and creates Barbarians at a slow speed. You can use Barbarian Hut to cause oppression on one lane. If two of them appear in one lane, preventing them must be a pain. You can use a poison spell, lightning spell, fireball, or rocket to fight it back. If you are using a deck without having any large damage spell, you need to run to the other land right after it is put because your enemy only has 3 Elixir left to protect. A cannon can close it for around half its longevity, a bomb tower is kind of great too if they put a goblin hut down too. Do not allow your enemy to build up, if over 2 huts appears in one lane, they will swamp you gently for sure. You shouldn’t place it beside the goblin hut, and you should only utilize it right after you learn that your enemy doesn’t have high Elixir. It’s kind of dangerous to begin with.
Clash Royale Rage
This is a circumstantial spell which will help your units and buildings assault or spawn more quickly. It’s kind of risky though and probably it’s not that good. You should try to hide it till you establish a push. You can achieve a crown in an easy way thanks to an astonishment pocket rage.
Clash Royale X-Bow
It’s similar to the mortar. You can tackle with it as you handle a mortar. You should also try to defend it when utilizing till it latches onto a tower. It will take a longer time to position and it’s kind of to defend even though it’s a nice card. Its health will be run out if attacked by a spell. You can utilize swarm units to destroy it as well since X-bow is one target.
P.E.K.K.A’S PLAYHOUSE CARDS
Most of the players select the cannon rather than the Tesla since they can give out a bunch of similar things. But, the Tesla gives out air damage, it can deal much damage extremely fast, be able to cover itself from spells. You should deploy it properly because its tiny location may not get the units of enemy angry. It doesn’t have high HP so you need to deploy it skillfully. You shouldn’t utilize a spell on it except for when it is on the ground. Try to use it effectively and reactively. It can fight back the Royale Giant well since it will not appear till he is in scope.
Clash Royale Minion Horde
This is another type of usual card which is just the same air version as the barbarians. It can give out a crazy amount of damage in a bit. But, this is known as one of the most effortless cards that you can use to obtain Elixir advantage. The arrows can attack them with one shot, and zap and tower combo will demolish them. Don’t position this card alone if you learn that they got something that can give out air splash damage. They are very good at protecting because they can wipe out ground units or a balloon by the time your enemy put the arrows. If you utilize it to fight back baby dragon, just be sure to encircle the baby dragon and don’t put them ahead. If they are zapped, you can utilize them at the back of a tank to perform a counter push and they will definitely demolish a tower since zap will not fire him. You can push the Minion Horde to the center, which is the same as the Barbarians if you have no counter. Do not utilize it to prevent a push which has some air troops at the back of it because it will get killed instantly. Encircling it will not gain an effect because they will move in a circle and die after that for sure.
Clash Royale Inferno Tower
This is the tower that is opposed to the bomb tower. It will latch onto one target and instantly create damage. You can couple it with a diversion to instantly destroy average—sized units. You need to use it in an effective way. Inferno Tower has reasonable health so you can utilize it for tanking. Don’t use a spell on it except when you are utilizing a tank or a hog. This tower is very vulnerable to the hordes since it takes a certain amount of time for it to re-target, so, utilizing tiny units can destroy or divert it whilst your tank develops. It shouldn’t be used to fight back the hordes, and you don’t put it right after you catch sight if a tank that is already put, just wait a bit till it traverses the river. You can zap to postpone it for the time being, but don’t reset it.
Clash Royale Hog Rider
This is the most usual unit and it possesses the biggest wrath in the game. Hog Rider costs 4 Elixir, it’s a kind of quick moving tank which only aims at buildings. It will give out a bunch of damage to a tower instantly. It’s always coupled with freeze or zap. The hog cycle decks are known as a large section of the present meta. You can use a responsive cannon in the center to fight him back, because it will push the hog away and after two towers and the cannons are launching on it, they will shorten the hog’s work. If the enemy is using hog freeze, you shouldn’t gather your retaliation, just try to lure the freeze and release something to finish off. A solitary hog can be destroyed in an easy way. Always stay watchful for a hog that has tiny quick units behind because it will divert the tower, the tiny unit and the hog will destroy a tower instantly. Barbarians and Skeleton Army will offer a blockade and cause it to move at a slower speed. Sometimes, a large unit ahead of it will make it postpone because it will make an effort to overcome. The hog can be countered by Bomb Tower, Cannon, Inferno and tombstone. When utilizing hog, freeze or zap, you need to be sure that you are already prepared for the retaliation because your combo will be extremely costly. If you are able to continue performing a counter push, maybe a hog rider will be much better. Most of the hog decks don’t have a high cost, so you should try to conquer the trade. You should utilize units that are unable to be destroyed by one spell to protect against the hog freeze, since after using the hog freeze combo, the enemy won’t have high Elixir. Perfect timing and learning more about the cards of enemy can a crucial key for you to obtain the glory if you want to utilize this card.
Clash Royale Freeze
This is a useful spell to cause the units and buildings of enemy to become helpless. You can use it on offense and defense. Normally, you will couple it with the destructive hog freeze combo, but it’s also good at preventing a continuous push by freezing and placing down a lot of tiny units or splash damage units. You shouldn’t use it for protection much except for when you got a bunch of remaining Elixir because all your action is just postponing the unavoidable with no units or Elixir. Normally, if the enemy utilizes hog or balloon, he will surely get a freeze. When you want to obtain the second or third crown, you need to be sure that you will chill the king tower and the rest arena tower if the units are not the big
Clash Royale P.E.K.K.A
This is another sort of large tank troop! It doesn’t have much more health than the Golem but it can strongly give out more damage. Nevertheless, she is diverted in an easy way and kind of fought back. She is mostly utilized with backup troops at the back or in the infamous combo including P.E.K.K.A and Prince. The principal thing that needs to be considerate when battling against the P.E.K.K.A is that you shouldn’t create a chance for her to approach your tower because she will attack like a truck. She can be swamped easily by other tiny units because of her slow movement and assault speed. Once again, destroy the backup troop first. The inferno tower is not easy to fight back, but if they are using P.E.K.K.A double Prince combo, just be prepared for a freeze spell. You should try to tempt her using tiny units if you want to obtain a large Elixir advantage.
Clash Royale Lava Hound
This is the flying golem which doesn’t give out damage. It can work as a good tank because most of the decks only concentrate on the ground. But, the largest benefit is its deadly bomb that can emit small lava hounds. Essentially, it can be similar to a minion horde that gives out thing. If you want to fight it back, just utilize and inferno or try to divert it and after that, place something that is able to aim at air aside from the spear goblins. Don’t panic too much! This one doesn’t have high health. If you think your deck is not ready to destroy it, maybe a musketeer or several minions can annihilate it because of it low movement speed. You should stay watchful when it blows up, the little lava hounds can give out a lot of damage which is the same as minion horde. Also, you should let it reach the tower if the time is passing slowly since it will give out somewhat damage when it’s alive. Try to get rid of anything that is helping it. In addition, you can hurry instantly when the lava hound is put since it takes up to 7 Elixir cost.
SPELL VALLEY CARDS
Zap can give out small damage and knock out some units, as well as the buildings for a moment. You can utilize it to prevent an inferno tower or a charge of a prince for the time being. It will normally attack tiny units with only one shot and reduce a bit health of minions. The players usually utilize it with hog cycle decks because it can knock out the tower and any counter that is already put down. It can be exchanged with minions, tiny hordes and the goblin barrel for 2 Elixir. You should stay watchful for the relation of the enemy with the vulnerable minions because the minions normally will seldom remain alive.
Clash Royale Fire Spirits
This is kind of kamikaze unit that has low health but very high damage. You can use them to fight the hordes, particularly minion horde and barbarians. You need to use them skillfully especially when they approach their prey. They will help you obtain Elixir advantage more than other units if you know how to use them properly. If you continue a large push, you can zap or arrow them to save up your charge when they give out a large amount of damage quickly.
Clash Royale Wizard
This is one of the most usual cards witch charge decks. It can give out splash damage in range and it possesses the similar health to the musketeer that has the same level. You can use it to fireball if the fireball is at higher level, but he deals high location damage, so don’t underrate a wizard and a tank. You should stay watchful when you out swarm units on it because it can totally destroy them quickly. Because it’s normally at the back of a tank, just go destroy the wizard first and after that you can concern about the tank. If he reaches the tower by himself, you should allow him to perform several attacks except for when your tower is not high. If you need to use swarm units, you need to put them around him. Or, you can wait a bit till he latches onto anything and then go destroy him. Observing his action is kind of tricky, he will get rid of any tiny unit that you place down, hence, you shouldn’t place your units all the time, such as minions, goblins or skeletons. Just let him attack and then fight him back!
Clash Royale Furnace
This is not a kind of good card and it is not used much with spawner decks. It only creates two fire spirits at once. You can utilize it to break away at the tower or prevent a horde in a protective way.
Clash Royale Poison
It’s a useful spell which is getting more and more popular because of its various usages. You can use it to prevent spawners as it can debilitate the hut and anything that turns up. It can be helpful for protection too because it can reduce the movement speed of anything that comes in. Lots of players utilize it with spawner decks, push decks or even brand new hog and poison deck. It’s not fast when giving out damage, so you need to be sure that you put it at the location where it can get a chance to give out damage over time.
Clash Royale mirror
This card can give you Elixir disadvantage. You have to place down a replica of the former card unless it takes 1 more Elixir cost.
Clash Royale Ice Wizard
Ice Wizard is kind of adaptable card that can be used on both offense and defense. His basic skill is not damage, but he will reduce the effective instead, which makes other units and towers helpless. You can use it to charge or protect. Because of his high health, he is able to tank several hits. You shouldn’t fireball him when his health is still more than the Wizard’s. When you protect against him, just be sure to get rid of him first or else anything you place will become helpless. Allow him to operate his magic when you charge with him.
BUILDER’S WORKSHOP CARDS
This is absolutely the most common card! You can use it for obtaining Elixir advantage. Although you can only get 2 Elixir in the long race, it will be about getting 1 Elixir that your enemy doesn’t while performing good trades. The good way to tackle with this one is to utilize your own Elixir Collect or utilize a spell. Well, it can make a fast game based on pace since you are able to cycle more quickly. It’s good at charging since it will refill and help you protect better. If the enemy is utilizing a rocket, just be sure that you put it ahead of your king tower, as they can gently break away at your arena towers if you continue putting them there. If your deck is more than 4 average Elixir cost, you should utilize the pump. Try to put it at the back of an arena tower if they have no rocket or place it ahead of the king tower if they have a rocket.
Clash Royale Mortar
This is a protective structure which can be utilized to rip off the tower of the enemy from your rider side. It’s essentially known as a splash damage X-Bow. You can use it to rip off the buildings and defenses from afar, especially from the rider side. But, it won’t be able to attack close units. The Mortar decks have a lot of protections or counter units that are already ready, so don’t be hasty to put down anything. To obtain an Elixir advantage off of it, you can utilize a rocket or lightning spell since you can quickly destroy the mortar and anything that is protecting it.
Clash Royale Golem
This is one of the most powerful tanks which is kind of irritating to tackle with since he blows up without ceasing. He possesses three lives. Other small units can overwhelm him, but his deadly explosion will destroy them. Because of his high cost, you can run to the other side instantly after it is put. Like other any push decks, you need to destroy his backup units first. Because of his slow movement speed, you will get a lot of time to find out how to destroy him once you destroy his back up troops. The Inferno Tower can fight back the Golem in a tough way. His damage is kind of significant, so do not let him approach the tower.
Clash Royale Sparky
This is the card that can hurt a lot when screwing up. She is not fast and sort of squishy but when she approaches your tower, its halfway will be vanished. When getting to your tower, Sparky can give out an incredible amount of damage. Splash is another thing that you have to concern about. Just be sure that you no put the units in groups or right beside the tower when you fight back. You are able to do this by releasing units on the top of the location that they encircle her. Another way is that you can just zap her and put back the push. You need to carry a tank to utilize sparky, getting a spell ready and getting extra splash support at the back.
Clash Royale Miner
This is a wonderful card for you to attack backup units and elixir pumps, you can use it to tank various swarm units. Unlike a Goblin Barrel, he doesn’t give out much damage to an arena tower. For using him, you should destroy the buildings of enemy, particularly the pump, or for utilizing to attack the units at the back of a charge, which is like a wizard or a princess. Another way is that you can put various tiny units and let him tank for them. For destroying him, just use the way that you did to a knight. Spells won’t be useful. Normally, they put it on the sides of an arena tower or at the back of it. If there is a push down, they will perhaps try that! You should only utilize a troop to fight it back.
ROYAL ARENA CARDS
After update, Royale Giant should become a famous card. This is a frail giant that can assault from range. It has a longer range than each defense excluding for the mortar and X-bow. The card can be wonderful due to its deployment. It begins shooting at the tower in a spot in which its backup troops at the back of it, hence, it’s kind of tough to tackle with the royal giant with no your enemy’s backup unit that can destroy anything you got. In addition, diverts the tower to the location after the backup troop eventually squashes past, both will begin to destroy the tower. It’s kind of crucially a mortar with legs and normally send off several shots. You should allow it to fulfill somewhat damage and then make a counter push, or use a responsive inferno tower after it traverses the bridge. For utilizing it, you need to release at the bridge or get ready to protect, or you can release it behind and make a push. Some of units like Barbarians, Mini P.E.K.K.A, Sparky or various small units like Skeletons, Goblins and Minions will complete. Be sure that you destroy its backup even if you need to allow it to take several attacks.
Clash Royale Three Musketeers
This has three musketeers just like the name says! They are extremely dangerous and have high award. They are mostly used for keeping track of a tank, but they can be attacked by fireball, lightning spell or rocket for a promised Elixir advantage. Hence, you should only use it if you learn the enemy has no a straight damage spell. If you don’t have spell, you need to group them after they traverses the bridge. If they are angry, you mustn’t put the units down because they will destroy them. If they latch onto your tower, you perhaps get wrecked because three of them give out a large amount of damage quickly. You can use them for protection because of a bunch of concentrated damage they have. This is a costly card, so if you put them at the back, then just quickly run to the other side and do not give an enemy a chance to create a charge. You should utilize your tank first and after that, you can get them astonished with the three of musketeers.
Clash Royale Dark Prince
This is such a nice card at high levels, but he doesn’t fulfill that much if he is at a lower level. You should always prevent him by the time he pushes. Don’t place down a costly horde when he is pushing. He is normally coupled with the Prince. Because his damage is not powerful like the Prince’s, so you need to leave him unattended if he is solitary, or you can utilize one unit that has high health or damage rather than a horde. You can use him for preventing a horde push if you put him behind. For the present meta, you should use the Valkyrie.
Clash Royale Guards
This is not a powerful card and it mainly gives out reasonable damage and health with the guard. You shouldn’t utilize a high damage spell on Guards because they will survive.
Clash Royale Princess
This is the most difficult card to fight back! Princess possesses such a large range and she can give out splash damage. She is able to demolish squishy units and all cases will get worse when trying to protect against her. You can utilize arrows to fight her back. On the other hand, you can wait for her to latch onto your tower and then destroy her instantly. You can use her for backup, if you put her at the back, you can build up a push in an easy way. She shoots at the slow speed and she won’t give out much damage. So, you shouldn’t utilize her to prevent a hog or something that is the same. You may want to destroy her as soon as possible.