Best Cards to use with the Mirror
In the last Clash Royale updatethat you are allowed to mirror cards to 1level higher at the Tournament Standard, Mirror plays an important role. Because of a few crucial card breakpoints, using the Mirror will bring to the player plenty of interesting and helpful advantages along with the ability to rebel the opponent’s mind.
The tier list of troops will give you the better solution that you should mirror and should not do that after you utilize the Mirror for a short time.
Include Fire Spirits, Princess, Goblin Barrel (Tournament level), and Ice Spirit. They are effective and extremely cheap. Also, they are very flexible when they are mirrored. Reflecting them is a move that provides a lower risk. It will let you have the potential of the high reward. Besides, you are able to apply for these cards on defense at the start. And mirror them for the counter-push then.
Showing a reflection of the Goblin Barrel in Tournaments or Challenges of Clash Royale game will lead to an insane motion since Zap level 10 can not one hit the level 11 Mirror Goblin Barrel.
Have Miner, Goblins, Spear Goblins, Skeletons, The Log, Goblin Barrel, and Mega Minion. It’s pretty difficult to cope with 2 Miners at once. Although it would forewarn to mirror the Miner at the beginning, the strategy you deploy has won loads of games in Challenge at the moment. Most of the decks do not possess more than one counter to the Miner, which is normally Mini P.E.K.K.A or Guards. In case the own Spear Goblins, Goblins, and Skeletons are zapped, completely implement the method to make the counter-push stronger. Meanwhile, the mirrored Goblins at Tournament level can not be destroyed.
For Mega Minion, the solid defensive unit and inexpensive, they will act excellently in almost any circumstance.
Contain Knight, Archers, Minions, Mini P.E.K.K.A, Arrows, Lumberjack, Fireball, Valkyrie, Hog Rider, Bomber, Musketeer, Guards, and Ice Wizard.
For Knight, Archers, Minions, Mini P.E.K.K.A, Lumberjack, Valkyrie, Hog Rider, Bomber, Musketeer, Guards and Ice Wizard, all of them are decent cards that should be launched to mirror in some despairing situations. Hold them if you don’t figure out any better choice. They are so adaptable. Thus, you can deal with several states with them.
For Arrows and Fireball, they are really costly to own. Nevertheless, based on their versatility, it’s worthy to put in many conditions.
Provide Bowler, Minion Horde, Wizard, Dark Prince, Baby Dragon, Barbarians, Witch, and Elixir Collector.
For Minion Horde and Barbarians, it’s advantageous to solve the opponent who is about to unleash a giant push despite the fact that they are high-priced. It’s necessary to glint and defend the 10+ Elixir pushes! Do not try to set them too close so as to beat splash damage cards, especially the Poison.
For Elixir Collector, it’s fairly perilous to carry out Mirror the Elixir Collector. But, it is possible, particularly if your deck is pricey.
For Bowler, Wizard, Dark Prince, Baby Dragon, Witch, handle one of them to devastate the enemy in one push. Remember that due to their Elixir cost, you can get some troubles on defense if they have the return to them.
Have Inferno Dragon, Poison, Balloon, Prince, and Buildings.
Practicing Mirror buildings frequently will turn into an actually bad action. Simply place down the structure and take the low-priced troops to execute the same exact task, with the utility of having the own units stay alive, getting ready for the next counter push.
For Mirroring Balloon, it is another poor move if you do not master a strong meat shield for them. In most of the time, the foe will usually take out the next Balloon if they get the answer for the first one.
For Inferno Dragon, it is a great card. It is not effectual enough to be mirrored though. For Poison, its slow effect does not stack. Also, its Elixir cost is still high. So, it’s not worth to match the Poison.
For Prince, it is overpriced except it is easy to counter him for the Elixir advantage.
Comprise Golem, Lava Hound, P.E.K.K.A, Giant, Sparky, Freeze, Skeleton Army, Lightning, Three Musketeer, Rage, Giant Skeleton, and Royal Giant.
For Golem, Sparky, Giant, Lava Hound, 3 Musketeer, Royal Giant, Giant Skeleton, all of them are too exorbitant.
For Rage/Freeze, their effects don’t stack.
For Rocket/Lighting, position your tactic on them is only successful in the double Elixir time. Even so, you are not recommended to manipulate them because their costs are not low.
For Skeleton Army, you may have the obvious reply.
Hope you enjoyed!