Arena 7 Deck: Rocket Prince

There are more interesting things that wait for you in the new Arena 7. If you are up for this, you should be ready to learn more tips and tricks for this deck. The Arena 7 Deck is kind of exclusive, and it mostly centers on the retaliation, and it can assist you to direct the fight in an easy way.

Arena 7 Deck: Rocket Prince

Arena 7 Deck: Rocket Prince

Cards

Spear Goblins

After undergoing the update, Spear Goblins still maintain their excellent abilities; they even do better than Archers when they give out fair damage to units on the ground and in the air. You can utilize them as a meat shield to protect against P.E.K.K.A, Prince and Giant Skeleton. You probably want to release them in the center and at the front of your Cannon for it to survive longer and give out additional damage. Normally, Barbarians are utilized to fight back Prince, but if you have no Barbarians, you can utilize Spear Goblins and Cannon, which is another great protective combo. It’s kind of crucial to utilize your Goblins to prevent the charge of the Prince, or else your Cannon will get heavily damaged.

They mostly can be utilized for the protection. Don’t utilize them for a push because it will become the biggest waste! However, if you learn that your enemy is unable to tackle with your push, you can utilize them for aggressive attacks. The Spear Goblins can give out a fair amount of damage on the enemy Tower. You can utilize them alone for giving out extra damage then clear up the Tower with the Rocket.

It’s a nice idea to begin the fight with Goblins at the beginning!

Zap

You can utilize Zap to destroy Minions, Skeletons, and Goblins. Minions can prolong their lives with some HP, but your tower can demolish them in a short time. Zap is very good at fighting back Minion Horde, Goblin Barrel, and Skeleton Army with a little support of your Tower to get a bunch of positive Elixir trades.

When utilizing Prince, Zap is very great at destroying units that are placed to divert your Prince (Spear Goblins, Goblins, Skeletons, and so on). Just continue improving and you can attack the entire Skeleton Army with just only one Zap

Using stun can be a great idea, and it’s kind of good at preventing Dual Prince from charging and paying more time for your Prince to perform 1 more attack.

After experiencing the update, Three Musketeers are very well-known. You can release Minion Horde or Barbarian onto them, and then release your Zap, and they surely are defeated in just a few seconds.

You can even utilize Zap to switch the target of X-Bow.

Cannon

The Cannon can’t be replaced with anything else in this Deck. Tesla has the similar DPS, less HP and much more Elixir. Inferno Tower is kind of great at destroying tankers, but it is not strong enough to tackle with anything else. Bomb Tower is kind of great to use for going against Hut Decks, but it is unable to tackle with Golem and P.E.K.K.A.

Cannon gives out a bunch of damage to tankers, and it can check on swarms to counter Hut decks. Cannon is not costly, and it can tackle with Giant Skeleton, Hog Rider, Dark Prince, Valkyrie and so on to obtain positive Elixir trades

If the enemy utilizes Freeze, you can release Barbarians or Minions to immediately defeat Hog Rider before your Tower gets attacked

Your Cannon must be kept first! Just don’t use them instantly, you have to wait until the enemy releases his cards so that it can survive longer in the fight.

Rocket

Rocket is the card that has the highest Elixir card of the whole deck. You need to stay watchful when utilizing it!

The Rocket should be utilized for demolishing the opponent units if you are provided with a positive Elixir trade by it. It’s kind of great to counter the Three Musketeers as it quickly gets rid of them and then release your Spear Goblins, Barbarians, or Cannon for P.E.K.K.A. Then, you will be able to begin launching the counter push with an extra Prince.

 

From time to time, You can defeat 5 Elixir Cards, including Witch, Wizard, Barbarians, Huts and so one and give out extra damage to the near tower.

Minion Horde

Minion Horde is known as the tank crusher, and it can crush anything into pieces in the game. It is effectively utilized in countering some of the strong combos such as P.E.K.K.A + Dual Prince, Prince + Barbarians and other ones. The Minions can defeat them instantly provided that you get Cannon or Spear or Spear Goblins to bait them. Always keep in mind that you shouldn’t utilize your Minion Horde if the enemy doesn’t use much Elixir to push, perhaps he got Arrows on his hands!

The card can be extremely good at fighting back Freeze Decks. If the enemy uses Balloon, just release your Minion Horde at the far distance away from your Tower in order to dodge being frozen so that they can defeat the Balloon fast. When fighting against Hogs, release your Cannon first and after that, release the Minion or Barbarians after the enemy releases his Freeze.

If your tower gets chilled and using Zap can’t help you destroy Goblin Barrels, you can utilize Minions. Prince and Minions Horde combo has a powerful push that is very arduous to fight back.

Wizard

Wizard is very good at defending and attacking aggressively

You can utilize Wizard to protect against Barbarians, Goblins, and other units. After protecting, if your Wizard stays alive, you normally need to continue a counter push by utilizing your Prince and Spear Goblins.

Why does it have to be Wizard but not Witch or Baby Dragon? This could be because of their low DPS, which is not useful for using in this Deck.

Barbarians

They are four fabulous guys that have such high HP and DPS. They can destroy and kill any taker fast, and they are also very good at fighting back the Prince and P.E.K.K.A

This card is kind of helpless to splash damage dealers when you have to destroy them with the Rocket.

Since they have such a slow movement speed, they can be mainly utilized for protection. However, if you possess a large Elixir advantage, you can utilize them as the support units for performing your push.

Prince

Prince is still extremely useful even he experienced the nerf. His power is still kept! He is very tanky enough to stay alive and deal with any spell. Also, he is powerful enough to give out a bunch of damage to everything

Since he is very well-known in the game, there are so many methods to fight him back. Hence, Zap is crucial in this deck, and you can use Zap to defeat the cards that don’t cost Elixir much.

Prince + Minion Horde and Prince + Wizard are known as the useful push comps. They are able to get rid of the opponent Tower instantly when you possess a large Elixir advantage. Occasionally, you can begin with these combos if the enemy uses the Elixir Collector first and it’s assured a tower.

Gameplan

It’s better to begin the game with Spear Goblins or Wizard behind then wait for the respond of the enemy. If he releases Elixir Collector, you should utilize Prince and Minion Horde to take the crown. Spear Goblins and Wizard can give out a fair amount of damage if your Elixir is not high.

  • What is his win state?
  • What cards you should utilize to fight back that winning state?
  • What cards does he use to fight back yours?

You should keep in mind the cards of your enemy and try to ponder on what card you should keep to fight them back. When he causes mistakes, just start disciplining him. You should play in a hostile way to the tower if the core counter cards are played by the enemy.

Matchups

Golem Decks

You have three options:

  • When your enemy releases Elixir Collector, use Prince and Minion to take over one crown fast. For protection, you need to wipe out backup units with the Rocket and tackle with Golem by utilizing Barbarians, Spear Goblins, Cannon and so on.
  • If the enemy releases one Golem, you need to charge instantly with Prince and Minions on the other side.
  • If your enemy releases Elixir Collector, use the Rocket to attack it and protect carefully to obtain elixir advantage.

P.E.K.K.K.A + Dual Prince

This is similar to what was mentioned above! But the Rocket shouldn’t be utilized here. You can utilize the option 1 and 2 for taking out the tower and protect later. You can place a Cannon down and utilize Spear Goblins to defend it against this combo. Release the Barbarians at the back of this charge to compel them to return and utilize your Minion Horde to wipe them out.

Hog + Freeze

You have 2 options:

  • Release your Cannon and use Barbarians or Minion Horde after the enemy releases Freeze
  • If you have no Cannon, just release your Barbarians first after learning that the enemy releases Freeze, then release your Minion Horde.

Balloon + Freeze

You have 4 selections:

  • Utilize Minion Horde out of the scope of Freeze
  • Release your Wizard out of the scope of Freeze
  • If you have no Minion Horde and Wizard, just release your Cannon to immerse damage and utilize Spear Goblins to wipe it out
  • Rocket is the last choice for you to use if you have no things mentioned above.

Hut Decks

Once your enemy releases the Goblin Hut, run to the opposing lane with your Minion Horde and Prince combo. You just neglect the lane of Goblin Hut as it can give out damage to your tower. If you see that there are 2 Huts or even more than that, just release your Cannon or Wizard basing on which cards were used. If you think you can aim at both of them, just use the rocket!

Giant + Three Musketeers

Here are two options for you:

  • Go rocket 3 Musketeers then tackle with Giant by utilizing Cannon and Barbarians, Spear Goblins, Minion Horde
  • Utilize Barbarians or Minion Horde and Zap for annihilating the Musketeers and then utilize Cannon with other units to tackle with Giant

X-Bow and Mortar Decks

Use the Rocket to deal with them and then go to another lane. Utilize your Zap carefully to switch the target of X-Bow

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